Just a few weeks ago my friends Joe and Natalie got married, and there is another wedding coming up this Friday. It seems like it’s the season for weddings out in Seattle. We’re starting to get used to cloudy skies overhead again. That’s fine with me, I’ve kinda missed it. We had a great vision banquet at church last Sunday. Lots going on. Have a good Tuesday!
I can hardly even believe it. Drawn to Life is out, and I’m really excited. Feedback has been really positive so far. I’ll actually have a chance to play through it now. Most of what I had worked on didn’t require me to run through much of the game. Can you believe I do this for a living?
I think it’s clear that the iPhone is the phone of the future. In fact, I think it’s going to change the way we think about consumer products and computer interfaces in general. I know nobody from Apple is going to read this blog, but I’m making Apple a list of demands regardless. These are the things I want to see in the next iPhone. Also, these are the criteria I will judge against when deciding whether or not to purchase said next iPhone.
- I know it’s small, but for a phone, not really. I’m going to carry this everywhere. Make it as easy for me to do that as possible. And to qualify further, I really mean thinner. I very much appreciate the size and quality of the screen.
- More Memory
- 8 GB is sad. I understand the technology limitations, but there are lots of storage solutions on the rise. Find one, and give me at least 30 GB. Do you really expect me to fit any meaningful amount of (beautiful, crisp) videos in 8 GB?
- Price Point
- Keep the $399 price point for the best model. The most expensive iPhone should always be $399. I’m not willing to pay more, and you should be making it good enough that I feel well justified paying that much.
- Software Development Kit
- Please give developers a real development kit. Safari works amazingly well on iPhone for browsing web pages, but not so great for using web applications. If you really want to push the limits of the iPhone you need to open it up to non-Apple creativity. Half of the best features of your OS are things that other people gave you free research and development for when they made their programs for the Mac.
I will say no more on the matter.
Wow, we were honestly caught off guard by this one. The first review for our game came out in the October issue of GamePro (p. 97).
“Drawn to Life is a must-have for every DS owner’s library.”
It was a 90% (4.5 / 5). That’s a pretty remarkable score. Looking through GamePro reviews of other DS games we’re ahead of many if not most games from Nintendo, Square-Enix, and the like. Online reviews won’t be coming out until Friday. Let’s hope the trend stays this high. The source for this information was metacritic (scroll down to “What The Critics Said”).
You can also keep up with current review scores as they’re posted at gamerankings.com.